Monday, 5 August 2013

5 things i learned from each video

Getting started
1. executor file and editors in bin32, 64 and if your operating system is 64 bit, use 64 it's faster and it allows more memories.
2. if you know how to change code, you can go into code folder and manipulate them
3. shades, etc engine related files are in engine folder
4. In the game folder, there are files for sounds, animation, cgf files, materials..
5. when exporting plugins, make sure root directory is pointing to the build that i am using. when it turns to green it means compile textures
6. sdk.crydev.net photoshop plugin - bin32 - copy zlib1, jpeg62, libtiff3 and crytiff into root of photoshop file

Customising the editor
1. press m for material or an icon
2. to avoid many open windows, drag and drop one into another. it creats taps or use two screens or attach to side
3. turn off the tool bars
4. tools - customise keyboards - you can create your own toolbars dragging and dropping commands onto them.
5. customise - keyboards - hotkeys
6. tool - preferences - change interfaces high light geometry, pre visualise geometry, range
7. turn off sound and music
8. r_displayinfo 0

Viewports
1. alt - middle mouse roate round
2. go through terrain press Q
3. save camera tag position crtl f1 and go to the position shift f1

User interface panels - overview
1. select object, control + t. all the objects you can find it by name and filter it by geometry pak.
2. open asset browser with editor. browse objects, materials, textures and sounds. drag and drop.
3. database view, click DB. entity library.( physics, mass ). it is editable. vegetarian, particle effect.
4. lighting tool. time of day. sun direction, dawn time.
5. time of day, view - open view panel - time of day toggle advanced properties - environment of your level


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